
" Daigasso! Band Brothers P" also used the API for its game though fewer details are known. So the idea of the API has existed long before it was widely known. Project 575 also used a version of this for their mobile game, this being a VOCALOID2 version. A variant of this is seen with VOCALOID-flex, though there is little known about this version. It has rarely been noted as being in use and only Unity with VOCALOID and Piapro Studio have noted they have been using the API.
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ĭue to the limit knowledge of the API, no much is known about it, such as the way developers who have made use of the API also has varied over time or the full extent of the usage, and more uses of the API may exist. The VOCALOID engine has always made use of being built of separate parts interacting with each other, as even VOCALOID had its engine built in Spain, but the interface built in Japan. The older VOCALOID2 version is known often as "VOCALOID2 lite" by those who discovered its existence once the vocals of Masaoka Azuki and Kobayashi Matcha were inserted into VOCALOID3.
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The API has most of the functions of the normal VOCALOID3 or VOCALOID4 engine and can cross reference functions such as Cross-Synthesis.īecause not all versions call it by name as the "VOCALOID API", the history or overall inclusion of this variant in software of the API is vague outside of major VOCALOID software updates which mark updates of API. This allows VOCALOID to be used for video games and other software as a automated voice. The VOCALOID API is designed to allow Yamaha to sell VOCALOID as a product to 3rd parties under license and use the engine for themselves, adapting it for the 3rd parties use. It is rarely referenced unless it is just to the API itself. Every VOCALOID vocal cross references this engine in some way or a version of it. The VOCALOID API is essentially the ensemble of the core processes that build VOCALOID vocals with no additional functions built upon it.
